WIM OGR 2


OGR Part 2

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  1. OGR 27/11/2018

    Morning Tom - a very satisfying OGR - and I actually love your thumbnails for this project: you're ambivalent about them, but their energy and immediacy are refreshing and I encourage you to relax much further about this aspect of working up ideas! Short version is 'green light' - I love the attention you've given to materiality and surfaces in your OGR and I like the queasy colour palette too. My only caveats are these: a) I think you need to look at some real world reference to inform you about lighting/windows in relation to the 'dusk/nighttime' factor of your scene. There are clear opportunities here to use coloured light/window illumination to bring more energy and life and 'night-life' to this scene; it seems like 'no one lives here' right now - and nothing is going on, when I suspect in your city the opposite would be true.

    https://en.wikipedia.org/wiki/Soho#/media/File:Soho_(1877979497).jpg
    https://www.theguardian.com/books/2018/sep/06/soho-in-the-eighties-by-christopher-howse-review#img-4
    https://www.fotolibra.com/gallery/1307869/soho-topless-bar/
    https://www.pinterest.ca/pin/359865826466524893/

    I also think you need to think about using colour in terms of lighting much more boldly, and perhaps clashingly to bring out the sleaze and the glamour and the 'otherworldiness' of your exciting/threatening metropolis. For courage and for reference, look - of course! - to Suspiria, but also check out these filmic references too!

    https://youtu.be/Q9ziAWl9AEA
    https://youtu.be/cipOTUO0CmU
    https://youtu.be/GjIYY5PRZSM
    https://youtu.be/5Y0EEqtWrJI

    So - really, it's about dialling up the cinematic qualities of your scene through strong, fearless use of colour and ensuring too that your city scene feels 'alive' and occupied and alluring in a sort of dangerous/exciting/carnivalesque way.

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    1. Thank you Phil! Elated to know I'm on the right track! I love adding excessive detail, and I'm likely to do so where I can during the modelling stage. I wonder if a little bit of weathering and grime (in the right places) could really help bring out the character of the city!

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