Fantastic Voyage; Environment Test
The result of playing around with shaders, depth of field, and atmospheric scattering in Maya.
This is pretty close to how I envisioned the environments in my animatic, and they're inspired by the suprematist sculptures I looked at in my research.
The render is on the lowest settings, so it's pretty fuzzy (hence the grainy-effect). There's a lot of sub-surface scattering, so the render-times are very high; my PC has been capable up until this point, but I was looking at over 5 days to render just this draft version, so it seemed a good time to start trying out cloud-rendering. It was not too expensive, and rendered in under 10 minutes, which really blew me away.
Playblast;
(I made the animation at 25fps, but slowed it to 20 because it was too fast/snappy. Not ideal, but it doesn't matter too much because it's just an experiment)
Animated Geometry Map
I exaggerated the shimmy, but decreased the frame-rate by 1fps, which I think landed me in a comfortable middle-ground.
Still Frame
[ /\ From the Animation /\ ]
This was an earlier version, where the linework was less pronounced. I love the sketchy linework, but in this instance I prefer the softer look for the linework in the far distance, so in future I'll probably lean more towards this softer look for the backgrounds.
Very exciting developments on here, Tom!
ReplyDeleteThanks Phil!
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