Morning Tom - a very satisfying OGR - and I actually love your thumbnails for this project: you're ambivalent about them, but their energy and immediacy are refreshing and I encourage you to relax much further about this aspect of working up ideas! Short version is 'green light' - I love the attention you've given to materiality and surfaces in your OGR and I like the queasy colour palette too. My only caveats are these: a) I think you need to look at some real world reference to inform you about lighting/windows in relation to the 'dusk/nighttime' factor of your scene. There are clear opportunities here to use coloured light/window illumination to bring more energy and life and 'night-life' to this scene; it seems like 'no one lives here' right now - and nothing is going on, when I suspect in your city the opposite would be true.
I also think you need to think about using colour in terms of lighting much more boldly, and perhaps clashingly to bring out the sleaze and the glamour and the 'otherworldiness' of your exciting/threatening metropolis. For courage and for reference, look - of course! - to Suspiria, but also check out these filmic references too!
So - really, it's about dialling up the cinematic qualities of your scene through strong, fearless use of colour and ensuring too that your city scene feels 'alive' and occupied and alluring in a sort of dangerous/exciting/carnivalesque way.
Thank you Phil! Elated to know I'm on the right track! I love adding excessive detail, and I'm likely to do so where I can during the modelling stage. I wonder if a little bit of weathering and grime (in the right places) could really help bring out the character of the city!
OGR 27/11/2018
ReplyDeleteMorning Tom - a very satisfying OGR - and I actually love your thumbnails for this project: you're ambivalent about them, but their energy and immediacy are refreshing and I encourage you to relax much further about this aspect of working up ideas! Short version is 'green light' - I love the attention you've given to materiality and surfaces in your OGR and I like the queasy colour palette too. My only caveats are these: a) I think you need to look at some real world reference to inform you about lighting/windows in relation to the 'dusk/nighttime' factor of your scene. There are clear opportunities here to use coloured light/window illumination to bring more energy and life and 'night-life' to this scene; it seems like 'no one lives here' right now - and nothing is going on, when I suspect in your city the opposite would be true.
https://en.wikipedia.org/wiki/Soho#/media/File:Soho_(1877979497).jpg
https://www.theguardian.com/books/2018/sep/06/soho-in-the-eighties-by-christopher-howse-review#img-4
https://www.fotolibra.com/gallery/1307869/soho-topless-bar/
https://www.pinterest.ca/pin/359865826466524893/
I also think you need to think about using colour in terms of lighting much more boldly, and perhaps clashingly to bring out the sleaze and the glamour and the 'otherworldiness' of your exciting/threatening metropolis. For courage and for reference, look - of course! - to Suspiria, but also check out these filmic references too!
https://youtu.be/Q9ziAWl9AEA
https://youtu.be/cipOTUO0CmU
https://youtu.be/GjIYY5PRZSM
https://youtu.be/5Y0EEqtWrJI
So - really, it's about dialling up the cinematic qualities of your scene through strong, fearless use of colour and ensuring too that your city scene feels 'alive' and occupied and alluring in a sort of dangerous/exciting/carnivalesque way.
Thank you Phil! Elated to know I'm on the right track! I love adding excessive detail, and I'm likely to do so where I can during the modelling stage. I wonder if a little bit of weathering and grime (in the right places) could really help bring out the character of the city!
Delete