Collaboration film reviews (Compilation)
Heroes Journey; Structure
Wall-e is a 2008 Pixar animated movie following the adventure of a
sentient trash-clearing robot left alone for centuries on earth, thrust into
the stars to find humanity living light-years away on a giant space-ship. With
the help of EVE, a probe sent to earth to detect the presence of life, the two
robots must fight against the established hierarchy of rebellious crew robots
in order to use a plant sample from earth to activate the ships return protocol
and return humanity to earth.
Wall-e certainly feels like a hero’s journey film, hence I picked
it to analyse, however some of the more specific points did not have a clear
example in the film. This was made more difficult due to robots making up the
main cast, for many of whom the gender was ambiguous (if not all, however
that’s a debate for a different time). So points that refer to a specific
gender were difficult to place.
The simplified version of the hero’s journey was a somewhat easier
comparison, and my analysis goes as follows;
Ordinary World: Earth, the trash-filled toxic wasteland on which
Wall-e is stranded. He goes about a predictable and boring routine from day to
day clearing up trash, and doesn’t interact with any other sentient beings.
Call to Adventure; Finding the plant. Wall-e discovers a lone
plant, which he does not understand the significance of, yet it is the first
domino in a series of events that start his journey.
Refusal of the call; There is no particular moment in which Wall-e
refuses something that will further the adventure, however his general
scepticism and nervousness throughout the first act of the film could be
interpreted as a resistance to his curiosity and desire to explore.
Meeting with the Mentor: Again, Eve as a mentor archetype is
debatable, however in a sense, Eve is likely the first sentient life-form that
Wall-e has ever encountered, and introduces him to new ideas/feelings, and
represents a realisation in wall-e that there is more to life than rooting
through trash. In that sense, she informs him and prepares him for the journey.
Crossing the first Threshold: When Eve is abducted by a
space-ship, Wall-e clings to the side in a desperate attempt not to be
separated from his only friend. This is a clear point of no return, and the
flight from earth to the Axiom(the mother-ship) marks the passage from the
ordinary world to the ‘other’ world.
Tests, Allies, Enemies: When Wall-e and Eve first reach the
Captain of the Axiom to present the plant, they find it has been removed from
Eve's storage bay. The Captain assumes them both to be defective and sends them
away to be repaired. Wall-e attempts to break out of the repair bay to be with
Eve, and this activates the Axiom security robots. They ally with the other
defective robots in the repair bay and escape from the security bots.
Approach: After finding the plant, and managing to actually
present it to the Captain, the robots encounter a major setback, realising that
the ships Auto-pilot (the main antagonist) is acting on secret orders to foil
any attempts to return the Axiom to earth. Both Wall-e and Eve are captured and
sent to the ships garbage dump along with the plant.
Ordeal: After surviving and returning from the ships depths,
Wall-e and Eve face off in a final showdown with the Autopilot to deliver the
plant to a receptacle which will automatically return the ship to earth.
Reward: With help from the ships captain, who rebels against the
autopilot, they succeed, deactivating the autopilot and sending the Axiom to
earth.
The Road Back: The hyperspace jump and landing of the Axiom.
Resurrection Hero: A close to literal resurrection as Eve must
fight for Wall-e’s survival, as he was damaged during the fight on the Axiom,
and desperately needs spare parts before his memory dies. Eve succeeds and
resurrects Wall-e.
Return with Elixir: Wall-e and Eve bring humanity back to earth,
and over presumably many centuries they work together to clean up earth and
re-kindle life on earth.
There are a few other points from the extended version that do
fit:
Supernatural Aid: It could be said that in this instance, the
super-natural aid is life/the plant. Although life is ordinary to us, in the
dystopian earth of Wall-e it has been extinct for centuries. In this respect,
life as a ‘force’ is comparable to a super-natural power, and the ‘plant’ is the
magic item wall-e receives from it which will be key to fighting off the films
antagonists and bringing utopia back to earth.
Belly of the Whale: After wandering through the ship aimlessly
near the beginning of the second act, Wall-e finds himself in the human part of
the ship, and through a montage we get a picture of how human beings have come
to live aboard the Axiom. This establishes the fundamental reality of the
‘other world’ and its inhabitants which Wall-e will have to navigate to achieve
his goal.
Magic Flight: Flying through space in spaceships, and particularly
in the scene where Wall-e and Eve perform a dance-like flight around the
outside of the ship.
Master of two worlds: Uniquely, the two worlds of the film come
together and merge at the end of Wall-e, as the Axiom lands back at the
space-port, and it’s inhabitants; both robots and humans, leave the ship in
order to live on earth.
Freedom to live: As the ships captain notes aboard the Axiom, the
humans will survive aboard the axiom, but they can’t ‘live’. The humans believe
they are in a utopia, where-as actually they are trapped in a never ending
cycle of repeating days of leisure with no real direction or meaning to their
lives. Landing on earth with the challenge of re-building civilization gives
their life meaning, and far more prospects in life to explore. In this sense,
they have true freedom to ‘live’.
Heroes Journey; Archetypes
In Disney’s ‘The Lion King’ (1994), much of the cast fits neatly
into the Hero’s journey archetypes checklist.
Hero: Simba. He is the main character whose perspective the film
follows, and he is the one who must change and grow throughout the film to
vanquish the films main villain and save the pride-lands.
Shadow: Scar. The main driving force behind the darkness and
misery that befalls the pride-lands. He also has a direct personal connection
to the Hero as he kills Mufasa, Simba’s father.
Herald: Rafiki. The Mandrill/Monkey and sage of the royal family.
It’s nearer the end of the film, however he still fulfils the role of appearing
to Simba to inform him of the starvation and near collapse of the pride-lands
under Scar’s rule, and convinces him to return.
Threshold Guardian: The Hyenas. The three hyenas that inhabit the
elephant graveyard are the first conflict that Simba runs into, and also a trap
set up by Scar. It’s arguably the event that is the first trigger for the
following events of the film.
Mentor: Timon/Pumbaa. These are the two characters that take Simba
in, and fill the void of Mufasa as Simba’s guardians. They teach him a new way
of looking at the world, and under their guidance he transforms from the naive
child Simba, to the powerful and confident adult capable of taking on Scar.
Allies: The other lions in the pride. Near the end of the film,
they assist the Hero and company in taking back power from Scar and the Hyenas.
Mother: Sarabi, Simba’s mother. Represents the nurturing and safe
world in which child Simba exists within his family, and which is torn away
from him in the films main conflict.
Father: Mufasa, Simba’s Father. Represents a role-model and a
seemingly impossible standard that Simba must achieve in order to stand a
chance against his adversaries.
Child: Zazu. Zazu the red-billed hornbill is a royal messenger and
Simba’s caretaker. Although he is an adult, his rigid and up-tight manner of
thinking, short temper, and blunt attitude mark him out as one of the more
naïve characters, and he is often used as the butt of the joke.
Maiden: Nala. She is Simba’s main love interest, and although he
does not directly have to vanquish evil in order to save her, he finds himself
in conflict with her when she tells him that he must return to the pride-lands
and stand up to Scar. In this sense, he has to fulfil her expectations of him
in order to win her favour.
Trickster: This role was left till last since it’s the only role
that doesn’t fit a single clear character. It could be said to be Rafiki, since
his eccentric and chaotic attitude makes him difficult to read, and it takes
longer than with the other characters for him to clearly align with good/evil.
However, it could also be said to be the Hyenas, as they seem to
have little social/political agenda of their own, and only align with Scar as
he promises to feed them and bolster their status.
Although they are a force of evil for most of the film, when they
become hungry under Scar’s bad leadership and see the return of Simba, they
switch sides and kill him, implying their loyalty is only to whomever they
believe will benefit them.
Structural Theories and Story Telling;
The Truman Show (1998)
The Truman show Is a linear narrative film which fits relatively
comfortably into the 5-act structure.
Exposition;
The Truman show does not hold back the true nature of Truman’s
reality to be uncovered by the plot, not long after we’re introduced to Truman
himself, we learn of Christof the director and the gigantic set piece that is
Seahaven; Truman’s island home.
Inciting incident;
The first event to happen in the film which breaks the fiction of
Seahaven is when a spotlight falls from the sky near Truman. Although this
event is significant, it’s arguably not the inciting incident, because we later
learn that Truman has faced reality-breaking events before and little has
changed, and similarly, this event alone does not seem to change things for
Truman (perhaps it could be said to be part of the exposition).
The real inciting incident is more-so when Truman fist shows an
interest in leaving Seahaven, when he tears off part of a travel brochure and
hides it in his pocket. This is significant, as Truman’s growing desire to
leave Seahaven and explore the world is what ultimately starts the series of
events that result in the collapse of his reality.
Plotpoints;
There are multiple events that occur after the inciting incident
which grow the tension, but aren’t part of the final build up to the climax.
For example, we learn of Lauren; an extra who Truman fell in love with instead
of the intended love interest, who was booted off the show. Lauren manages to
get back on the set and attempts to tell Truman the reality of his world,
before being removed from the set.
Truman attempts to explain the strange occurrence to his wife
Meryl, but begins to have a break-down when she denies his account. He ends up
going on a crazed rant about how there’s something wrong with his world, but
Meryl panics and shouts for someone to help her, which further deepens Truman’s
conspiracy.
Truman’s father, who supposedly died when he was young in a
boating accident, is also re-introduced to him in order to try and distract
from the rapid crumbling of Truman’s reality.
Rising Action/Obsticles;
Realising that for some reason, the people around him are all out
to stop him from leaving Seahaven, Truman decides to make an escape attempt in
secret. He sneaks out of bed leaving a dummy in his place. When Christof the
director realizes that they’ve lost track of Truman, he puts the whole island
into lockdown, and the reality of Seahaven really starts to come apart at the
seams.
Climax
Truman commandeers a sailboat and attempts to sail away from
Seahaven. Christof the director reacts by ordering the weather team to cause a
huge storm, attempting to force Truman to turn back. Truman’s sailboat is
eventually capsized, and he barely escapes drowning.
Twist
There isn’t really a twist at this point in the film. However, in
a sense, there’s a twist for Truman as he sails into the wall of the giant dome
encapsulating his entire life, and realizes that his whole life has been a
fabrication.
Resolution
Christof addresses Truman directly and tells him the truth about
his reality. He attempts to convince Truman to return to his life in Seahaven,
since it is more perfect than anything Truman could expect to find outside.
Truman seems to consider it, but then takes a bow, and leaves through a door in
the wall, finally stepping out into the real world.
Ending type;
Partial. The story of ‘The Truman Show’, relating to Truman’s
discovery of his artificial world, is over. However, there’s still a lot of
questions left un-answered, and as Truman steps out into the real world, we are
left wondering how he might react or cope with his new reality.
Plot type;
Arc plot. Although the Truman show plays with the principle of
reality, once the audience is introduced to the world and the reality of
Seahaven early on in the film, the film does not change or subvert our
understanding of the world, and events occur sequentially in an easy to follow
manner.
Time and Storytelling
The usual suspects is a 1995 non-linear crime thriller.
The film
is a Analepsis, in which the film begins with events that took place
‘yesterday’, showing the end of a gang-war on a docked cargo boat. The film
then cuts to ‘today’/the present, where several police interrogators are
interviewing a crippled man who was found alive near the now burned out
ship-wreck, and thought to be involved in the incident. The man gives his
account of the events leading up to the fight on the boat, starting back weeks
ago. The film jumps between the interviewee giving accounts of what happened in
chronological order, and the present in which the interviewers interject to
grill him on parts of the story.
Devices;
Retrospective: The film is told in retrospective, meaning that it
is told as past events from the perspective of the present.
Flashbacks: The retrospective format is achieved through
flashbacks, in which a character gives an account of the past from memory.
Twists: (Spoiler) The film has arguably one of the best twists in
film history, as it is revealed after the story of the boat-fight is wrapped
up, and the man is released from the interrogators office, that he had been
making the entire story up off the top of his head using objects around the
room to come up with fake places and names, and he was actually one of the most
wanted men in the world, having also likely orchestrated the entire raid on the
boat.
Unreliable narrator: It’s possible to consider the Usual Suspects
a film with an unreliable narrator, since the crippled man narrates over most
of the retrospective events in the film. However, it when it is revealed to us
that the man had been lying to the interrogators the entire time, it also
effectively reveals that he had also been lying to the audience.
Character and Storytelling
Buzz and Woody from Toy Story (1995)
Personal History:
Woody: Andy’s favorite toy; he has always been the favorite, and held a special position as ring-leader
amongst the other toys in Andy’s room, since Andy’s value of him singles him
out as the most important.
Buzz; A new toy, fresh out of the box. Has no real-world history,
only ‘remembers’ a fake backstory for the character his toy is based upon,
believing he is a space-ranger sent on a mission to explore a strange planet
and eliminate the evil space super-villain ‘Zerg’.
Personal World View;
Woody: Primarily values Andy’s happiness and has become
comfortable with the fact that he will always be Andy’s favorite toy.
Buzz: Completely convinced that he is a space-ranger on a mission,
and largely in denial of glaring evidence suggesting that he is actually just a
toy.
Inherited World:
Woody: Settled in comfortably to managing the other toys in Andy’s
room, and making sure that new toys are initiated into the setting, and that
everything runs smoothly, and the toys secret life is not discovered.
Buzz: Thrust suddenly into a strange world completely alien to
anything he believes he is used to.
Wants (Goals):
Woody: Primarily to keep Andy happy, and secondarily to keep the
toys happy. But also arguably to maintain the current order and keep himself on
top of the pile.
Buzz: To understand the world he has found himself in, in order to
figure out how to get his mission back on track and ultimately find and defeat
Zerg.
Needs:
Woody: Attention, to be played with, to be assured that everything
is staying as it should be.
Buzz: Direction, purpose, and closure to his assignment.
Internal/external Traits:
Woody: (External); friendly, open, laid back, welcoming, mature,
helpful, fathering, in control. (Internal): Insecurity, jealously, controlling,
superiority, maliciousness
Buzz: (External); Confidence, bravado, under control,
authority, power, righteousness
(Internal): Confusion, nativity, denial, existential crisis, crumbling reality.
Flaws:
Woody: Can’t deal with change, suspicious of new-commers, prone to
acting out of jealously, afraid of the outside world
Buzz: Confidence doesn’t match ability, reckless, naïve, lives in a cartoon world, unaware of
real danger.
Overall story arc:
Woody; realizes that his jealousy of buzz risks hurting Andy’s
happiness and the other toy’s trust in him. Is outcast by the other toys and
finds out how important the trust of his friends is. Is forced out of the
comfort zone of his world in Andy’s room and must navigate situations where he
is not in control.
Finds and retrieves buzz to much acclaim from Andy and the
other toys, and is also saved by buzz in return, shattering his understanding
of their relationship as rivals. Finally learns to share his love for Andy with
Buzz, and allows him to be on equal footing with himself in Andy’s room.
Buzz: Confronted with overwhelming evidence that the reality he
believes in is false, goes on a soul searching mission to prove his worthiness
to himself and remains in denial of his true limitations. Is forced to confront
reality when he see’s a toy commercial for himself, and attempts to prove that
he can fly, crashing down some stairs and damaging himself in the process.
The truth now undeniable, he becomes disillusioned with his
identity and falls into a depressive low, refusing to try and be anything more
than he was designed for. However, as woody comes to rescue him from his fate at
the hands of Sid, he realizes that it’s still possible for him to be a hero,
even if he is just a toy, and works with the reality of his body in order to
perform impressive feats to save himself and Woody. Comes to terms with his new
reality and regains some of the confidence in his old bravado persona, but in
the new context of a Toy who’s mission is to make Andy happy.
Conflicts:
Woody: His desire to make sure Andy is always happy, vs Andy’s
desire to play with buzz, which makes him jealous. His put-on confidence in
Andy’s room in-front of the toys, vs his fear of anything outside of this safe
world.
Buzz: His belief in himself as a real space-ranger and saver of
worlds, vs the reality of him being a plaything for a child. His un-relenting
confidence, vs his lack of knowledge of pretty much anything.
Value change in a scene:
Woody: When he is saved by buzz in the ‘falling with style’ scene.
Woody comes to realize that despite their perceived rivalry, they can actually
work together to accomplish amazing things.
Buzz: Watching the commercial and attempting to fly. Comes to
accept that he is not anywhere near as important or capable as he thought he
was, totally loses faith in himself.
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